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Naturally, however, Morgan and brother Alex’s (Benedict Wong!) science runs amok, unleashing a torrent of monsters seemingly made of darkness itself. Morgan’s clever-clogs naming is matched by his or her (you choose Yu’s gender) clever-clogs role in a space station-bound science programme, set in a 2032 where JFK wasn’t shot and the US space programme played out vastly differently. In describing Prey, it’s important to note that its protagonist is named Yu - reflecting both protagonist Morgan’s Asian background and the way the game’s mechanics prioritise player expression. At times, it’s very Half-Lifey at others, BioShocky, System Shocky, Deus Exy, Dead Spacey and Metroidy it even cribs liberally from Arkane’s own Dishonored (in developer talent as well as in game mechanics). But it won’t be unfamiliar, as developer Arkane borrowed from a wide range of games to produce its immersive sci-fi horror sim.

So Prey isn’t the Prey you probably didn’t play, or the Prey 2 you definitely didn’t play. And now Prey is here, bearing zero resemblance to either of the previous games. Prey 2 was meant to be a semi-reboot, casting the player as a parkour-loving bounty hunter in a sprawling alien city it never made it past trade shows. The original 2006 underperformer bolted a couple interesting mechanics onto an otherwise cliche sci-fi shooter about Native American superpowers and butthole doors.
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Prey is a better title than it is a franchise.
